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Research & Development Got a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create! New threads in this forum are to be approved by a moderator before they are displayed. The thread revival limit does not apply here.

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#1 August 4th, 2008, 08:01 AM
Magnius Pokemon Music Hacking Guru |  | Join Date: Jul 2005 Gender: Nature: Adamant Posts: 283
A document on FRLG's voice groups and the instruments they play. Hey this is Magnius here and in this document, I'm gonna list all the voicegroups in Fire Red as well as the instruments each voicegroup can play. But first, what are voicegroups? My definition would be a group of instruments stored in a particular value in a rom. Voicegroups are one of the biggest deciding factors in whether the midi you insert sounds good or not. For instance, if you insert a midi, but you notice one of the DirectSound tracks gets turned to GBSynth, this is probably because the instrument isn't in the particular voicegroup of the song you assembled. This could also be though, because of the GBA's music limits, which are explained in Part 2 of my Music Hacking document. Luckily for you you can change the voicegroup before assembling, but what instruments can each particular voicegroup play? That's what I'm mostly gonna cover in this document. After much research I've produced an accurate list of instruments that each voicegroup can play and if an instrument isn't in that particular voicegroup, it probably won't play correctly. However, before we move onto that, a little information on how some tracks are used on the GBA. First off, know that every track after 80 is mostly going to transfer into GBSynth, when assembled into Sappy. Channel 81, the sawtooth, is commonly used as the bass instrument in most GBA tracks, although sometimes DirectSound basses can be used if the voicegroup supports it. GBSynth tracks can be used in any track, so if I forget to list them in one voicegroup, that doesn't mean you can't use them. Second of all, I won't be covering what particular drums each voicegroup supports. Also a note to add about track 62 "SynthBrass1" though it says SynthBrass, this track is generally used to make a heavy low guitar sound. 0x48ABB0 2 - Electric Grand 13 - Xylophone 46 - Harp 47 - Timpani 48 - Strings 56 - Trumpet 60 - French Horn 73 - Flute 82 - Calliope 83 - Chiff 84 - Charang 85 - Voice 88 - Pad 1 (New Age) 100 - Brightness 101 - Goblin 0x48B078 47 - Timpani 60 - French Horn 80 - Square 81 - Sawtooth 82 - Calliope 83 - Chiff 84 - Charang 0x48B474 01 - Acoustic Grand 4, 5, 6 and 7 - Not Square instruments, but used as Square instruments in GBA Pokemon games. 47 - Timpani 48 - Strings 56 - Trumpet 60 - French Horn 80 - Square 90 - Pad 3 (Polysynth) 0x48B8B8 (Used for the second RSE battle theme) 01 - Bright Acoustic 4, 5, 6 and 7 - Not Square instruments, but used as Square instruments in GBA Pokemon games. 17 - Percussive Organ 33 - Electric Bass (Fingered) 47 - Timpani 48 - Strings 56 - Trumpet 60 - French Horn 81 - Sawtooth 82 - Calliope 83 - Chiff 90 - Pad 3 (Polysynth) 0x48F974 1 - Bright Acoustic 2 - Electric Grand 24 - Acoustic Guitar Nylon 80 - Square 81 - Sawtooth 127 - Gunshot(Used as Drum Noise) 0x48FF74 14 - Tubular Bells 17 - Percussive Organ 24 - Acoustic Guitar Nylon 47 - Timpani 56 - Trumpet 73 - Flute 80 - Square 81 - Sawtooth 87 - Bass + Lead 127 - Gunshot(Used as Drum Noise) 0x490574 17 - Percussive Organ 24 - Acoustic Guitar Nylon 29 - Overdriven Guitar 30 - Distortion Guitar 38 - Synth Bass 1 48 - Strings 56 - Trumpet 78 - Whistle 80 - Square 81 - Sawtooth 83 - Chiff 120 - Guitar Fret Noise 126 - Applause(Used as Drum Noise) 127 - Gunshot(Used as Drum Noise) 0x490B74 47 - Timpani 48 - Strings 56 - Trumpet 60 - French Horn 80 - Square 81 - Sawtooth 84 - Charang 85 - Voice 87 - Bass + Lead 88 - Pad 1 (New Age) 0x490FAC 21 - Accordian 80 - Square 81 - Sawtooth 0x491390 29 - Overdriven Guitar 30 - Distortion Guitar 38 - Synth Bass 1 62 - SynthBrass 1 80 - Square 81 - Sawtooth 83 - Chiff 84 - Charang 85 - Voice 86 - Lead Fifths 87 - Bass + Lead 88 - Pad 1 (New Age) 89 - Pad 2 (Warm) 125 - Helicopter 127 - Gunshot(Used as Drum Noise) 0x491990 14 - Tubular Bells 47 - Timpani 48 - Strings 56 - Trumpet 58 - Trombone 60 - French Horn 80 - Square 81 - Sawtooth 125 - Helicopter 0x491F90 17 - Percussive Organ 24 - Acoustic Guitar Nylon 48 - Strings 80 - Square 81 - Sawtooth 126 - Applause(Used as Drum Noise) 127 - Gunshot(Used as Drum Noise) 0x492590 10 - Music Box 17 - Percussive Organ 21 - Accordian 24 - Acoustic Guitar Nylon 48 - Strings 58 - Trombone 78 - Whistle 80 - Square 81 - Sawtooth 0x492B90 02 - Not really a square instrument, but used as such in the game. 0x492BC0 01 - Bright Acoustic 13 - Xylophone 17 - Percussive Organ 21 - Accordian 24 - Acoustic Guitar Nylon 56 - Trumpet 73 - Flute 80 - Square 81 - Sawtooth 83 - Chiff(Used here as Wave) 84 - Charang 85 - Voice(Used here as Wave) 0x4931C0 17 - Percussive Organ 24 - Acoustic Guitar Nylon 38 - Synth Bass 1 80 - Square 81 - Sawtooth 83 - Chiff 0x4935B0 01 - Bright Acoustic 17 - Percussive Organ 24 - Acoustic Guitar Nylon 48 - Strings 80 - Square 81 - Sawtooth 126 - Applause(Used as Drum Noise) 127 - Gunshot(Used as Drum Noise) 0x493BB0 01 - Bright Acoustic 17 - Percussive Organ 38 - Synth Bass 1 48 - Strings 80 - Square 81 - Sawtooth 126 - Applause(Used as Drum Noise) 0x4941B0 17 - Percussive Organ 24 - Acoustic Guitar Nylon 80 - Square 81 - Sawtooth 126 - Applause(Used as Drum Noise) 127 - Gunshot(Used as Drum Noise) 0x4947B0 01 - Bright Acoustic 13 - Xylophone 24 - Acoustic Guitar Nylon 48 - Strings 78 - Whistle 80 - Square 81 - Sawtooth 83 - Chiff 126 - Applause(Used as Drum Noise) 127 - Gunshot(Used as Drum Noise) 0x494DB0 01 - Bright Acoustic 24 - Acoustic Guitar Nylon 48 - Strings 80 - Square 81 - Sawtooth 0x4951A0 13 - Xylophone 39 - Synth Bass 2 48 - Strings 58 - Trombone 80 - Square 81 - Sawtooth 126 - Applause(Used as Drum Noise) 127 - Gunshot(Used as Drum Noise) 0x4957A0 1 - Bright Acoustic 2 - Used as a Square in GBA Pokemon games 9 - Glockenspiel 13 - Xylophone 46 - Harp 47 - Timpani 48 - Strings 56 - Trumpet 58 - Trombone 60 - French Horn 68 - Oboe 73 - Flute 80 - Square 81 - Sawtooth 82 - Calliope 0x495BFC 78 - Whistle 80 - Square 81 - Sawtooth 83 - Chiff 126 - Applause(Used as Drum Noise) 0x4961FC 47 - Timpani 48 - Strings 56 - Trumpet 80 - Square 81 - Sawtooth 84 - Charang 0x49661C 14 - Tubular Bells 17 - Percussive Organ 24 - Acoustic Guitar Nylon 47 - Timpani 48 - Strings 60 - French Horn 80 - Square 81 - Sawtooth 92 - Pad 5 (Bowed) 127 - Gunshot(Used as Drum Noise) 0x496C1C 14 - Tubular Bells 46 - Harp 47 - Timpani 48 - Strings 56 - Trumpet 60 - French Horn 73 - Flute 81 - Sawtooth 83 - Chiff 127 - Gunshot(Used as Drum Noise) 0x49721C 14 - Tubular Bells 47 - Timpani 48 - Strings 58 - Trombone 60 - French Horn 80 - Square 81 - Sawtooth 0x497678 4 and 5 - Not Squares, but interpreted by the GBA Pokemon games as such. 14 - Tubular Bells 17 - Percussive Organ 24 - Acoustic Guitar Nylon 29 - Overdriven Guitar 30 - Distortion Guitar 47 - Timpani 48 - Strings 60 - French Horn 62 - SynthBrass 1 83 - Chiff 89 - Pad 2 (Warm) 126 - Applause(Used as Drum Noise) 127 - Gunshot(Used as Drum Noise) 0x497C78 17 - Percussive Organ 21 - Accordian 29 - Overdriven Guitar 30 - Distortion Guitar 33 - Electric Bass (Fingered) 56 - Trumpet 62 - SynthBrass 1 126 - Applause(Used as Drum Noise) 127 - Gunshot(Used as Drum Noise) 0x498278 17 - Percussive Organ 24 - Acoustic Guitar Nylon 33 - Electric Bass (Fingered) 48 - Strings 80 - Square 81 - Sawtooth 87 - Bass + Lead 92 - Pad 5 (Bowed) 126 - Applause(Used as Drum Noise) 127 - Gunshot(Used as Drum Noise) 0x498878 4 - Used as synth by the game. 14 - Tubular Bells 24 - Acoustic Guitar Nylon 29 - Overdriven Guitar 30 - Distortion Guitar 31 - Guitar Harmonics 48 - Strings 53 - Voice Oohs 56 - Trumpet 60 - French Horn 62 - SynthBrass 1 80 - Square 81 - Sawtooth 126 - Applause(Used as Drum Noise) 127 - Gunshot(Used as Drum Noise) 0x498E78 4 - Used as synth. 5 - Used as synth by the game. 24 - Acoustic Guitar Nylon 48 - Strings 80 - Square 81 - Sawtooth 83 - Chiff 0x499478 14 - Tubular Bells 24 - Acoustic Guitar Nylon 48 - Strings 80 - Square 81 - Sawtooth 0x499898 01 - Bright Acoustic 21 - Accordian 48 - Strings 58 - Trombone 73 - Flute 80 - Square 81 - Sawtooth 83 - Chiff 126 - Applause(Used as Drum Noise) 127 - Gunshot(Used as Drum Noise) 0x499E98 4 - Used as synth 14 - Tubular Bells 17 - Percussive Organ 48 - Strings 80 - Square 81 - Sawtooth 0x49A2F4 01 - Bright Acoustic 05 - Used as synth. 46 - Harp 56 - Trumpet 58 - Trombone 73 - Flute 81 - Sawtooth 92 - Pad 5 (Bowed) 126 - Applause(Used as Drum Noise) 127 - Gunshot(Used as Drum Noise) 0x49A8F4 04 - Used as synth. 05 - Used as synth. 12 - Marimba(Used as synth here). 24 - Acoustic Guitar Nylon 46 - Harp 48 - Strings 73 - Flute 80 - Square 81 - Sawtooth 0x49AEF4 01 - Bright Acoustic 14 - Tubular Bells 17 - Percussive Organ 24 - Acoustic Guitar Nylon 58 - Trombone 73 - Flute 75 - Pan Flute 78 - Whistle 0x49B4F4 17 - Percussive Organ 24 - Acoustic Guitar Nylon 31 - Guitar Harmonics 48 - Strings 62 - SynthBrass 1 80 - Square 81 - Sawtooth 126 - Applause(Used as Drum Noise) 127 - Gunshot(Used as Drum Noise) 0x49BAF4 17 - Percussive Organ 21 - Accordian 24 - Acoustic Guitar Nylon 56 - Trumpet 80 - Square 81 - Sawtooth 126 - Applause(Used as Drum Noise) 127 - Gunshot(Used as Drum Noise) 0x49C0F4 17 - Percussive Organ 24 - Acoustic Guitar Nylon 45 - Pizzicato Strings 48 - Strings 60 - French Horn 73 - Flute 80 - Square 81 - Sawtooth 0x49C6F4 17 - Percussive Organ 75 - Pan Flute 80 - Square 81 - Sawtooth 127 - Gunshot(Used as Drum Noise) 0x49CCF4 47 - Timpani 56 - Trumpet 58 - Trombone 73 - Flute 81 - Sawtooth 82 - Calliope 83 - Chiff 0x49D0E4 45 - Pizzicato Strings 47 - Timpani 48 - Strings 56 - Trumpet 60 - French Horn 73 - Flute 81 - Sawtooth 82 - Calliope 83 - Chiff 85 - Voice 86 - Lead 7 fifths 89 - Pad 2 (Warm) 0x49D528 4 - Electric Piano 1 17 - Percussive Organ 24 - Acoustic Guitar Nylon 48 - Strings 73 - Flute 80 - Square 81 - Sawtooth 92 - Pad 5 (Bowed) 126 - Applause(Used as Drum Noise) 127 - Gunshot(Used as Drum Noise) 0x49DB28 1 - Bright Acoustic 4 - Electric Piano 1 17 - Percussive Organ 25 - Acoustic Guitar Steel 48 - Strings 80 - Square 81 - Sawtooth 83 - Chiff 126 - Applause(Used as Drum Noise) 127 - Gunshot(Used as Drum Noise) 0x49E128 1 - Bright Acoustic 30 - Distortion Guitar 38 - Synth Bass 1 80 - Square 81 - Sawtooth 82 - Calliope 83 - Chiff 92 - Pad 5 (Bowed) 0x49E884 13 - Xylophone 24 - Acoustic Guitar Nylon 80 - Square 81 - Sawtooth 87 - Bass + Lead 0x49F16C 13 - Xylophone 24 - Acoustic Guitar Nylon 80 - Square 81 - Sawtooth 0x49F58C 1 - Bright Acoustic 2 - Electric Grand 56 - Trumpet 60 - French Horn 80 - Square 81 - Sawtooth 83 - Chiff 0x4A01E0 47 - Timpani 48 - Strings 56 - Trumpet 58 - Trombone 60 - French Horn 81 - Sawtooth 0x4A0600 24 - Acoustic Guitar Nylon 35 - Fretless Bass 126 - Applause(Used as Drum Noise) 127 - Gunshot(Used as Drum Noise) 0x4A1008 14 - Tubular Bells 29 - Overdriven Guitar 30 - Distortion Guitar 33 - Electric Bass (Fingered) 48 - Strings 53 - Voice Oohs 60 - French Horn 62 - SynthBrass 1 78 - Whistle 81 - Sawtooth 127 - Gunshot(Used as Drum Noise) 0x4A1C08 01 - Bright Acoustic 24 - Acoustic Guitar Nylon 48 - Strings 56 - Trumpet 60 - French Horn 80 - Square 81 - Sawtooth 126 - Applause(Used as Drum Noise) 127 - Gunshot(Used as Drum Noise) 0x4A2208 17 - Percussive Organ 24 - Acoustic Guitar Nylon 48 - Strings 80 - Square 81 - Sawtooth 126 - Applause(Used as Drum Noise) 127 - Gunshot(Used as Drum Noise) 0x4A2808 17 - Percussive Organ 24 - Acoustic Guitar Nylon 48 - Strings 80 - Square 81 - Sawtooth 82 - Calliope 126 - Applause(Used as Drum Noise) 127 - Gunshot(Used as Drum Noise) 0x4A0C00 14 - Tubular Bells 31 - Guitar Harmonics 38 - Synth Bass 1 80 - Square 81 - Sawtooth 85 - Voice(For once, it's actually not used as Synth) 0x4A1608 01 - Bright Acoustic 81 - Sawtooth 127 - Gunshot(Used as Drum Noise) So yeah, that was the list. Next I'm gonna cover choosing the right voicegroup for your song. Choosing the Right Voicegroup When the choosing the voicegroup you want to use, you should generally pick a voicegroup that has a lot of the same instruments that are in your midi. For instance, if your midi uses strings, trumpets, but also guitars, you want to find a voicegroup that has all of those. If you find a voicegroup with most of the same instruments, you can either try your luck or change some of the instruments in that midi, so that they're all in that particular voicegroup. If a particular instrument isn't in any voicegroup, it will probably have to be substituted for some other instrument. But I'm confused, my tracks have different numbers than the ones used on the GBA... If you have standard midi software, the track numbers are probably going to be different than what's used on the GBA. I don't know if this'll work for your particular midi program but to get the GBA track number, I take the general midi track number and subtract it by one. So say my general midi program has 57 for the track number of the trumpet, it would be track number 56 in the Pokemon games. Your midi program might also have different names for instruments than mine, but it's generally gonna be in the same order. Hopes this helps you guys gain an understanding. And yeah, that's the tutorial guys... Hoped it help you out. Last edited by Magnius; August 16th, 2009 at 05:55 AM. Reason: Made a correction, these voicegroups only work with Fire Red NOT Leaf Green. Also corrected some information.

#2 August 4th, 2008, 02:41 PM
| ckk Beginning Trainer |  | Join Date: Jun 2008 Gender: Posts: 23
Wow this info is great this will help a lot of people

#3 August 4th, 2008, 05:44 PM
| KurlyFries Named his ShinyTar Angela |  | Join Date: May 2008 Location: Texas Gender: Male Nature: Quirky Posts: 225
thanks a bunch! my new theme sounds terrible, but now it presumably won't!

#4 August 4th, 2008, 06:04 PM
| Master_Track ROM Reaverz Scripter |  | Join Date: Mar 2008 Location: Austria Age: 19 Gender: Nature: Brave Posts: 916
For a hacker like me, who wants to learn music hacking ,that's really useful the only critism: Maybe you should make a spoiler or a code, so ppl don't have to scroll down everytime when they want to post ^^ I also have a question: Do you know how to change the instruments in a voicegroup per hex? It's not necessary because you listed the voicegroup instruments, but sometimes adjusting the playing instruments to a voicegroup just sounds crappy -.- __________________ *Busy with school*

#5 August 4th, 2008, 07:37 PM
GBChacker Beginning Trainer |  | Join Date: Mar 2008 Posts: 18
The gba supports diffrent soun modes and things. These are just what FR uses, theres more than these though.

#6 August 5th, 2008, 06:09 PM
| cooley ///Keepin' it simple |  | Join Date: Feb 2007 Location: USA Age: 18 Nature: Impish Posts: 1,161
Magnius: I want to know, when you are decoding the sounds, how would you know, which instrument is which? There are a bunch of them, and you can't really tell each by the sound, or Do you use a program, like anvil studio? __________________ My hack Pokemon Eruption has been found. But I'm done hacking. Please do not try to continue it anyone unless you have been contacted by me. With that said, please do not contact me about my hack. These past 4-5 years I've done nothing with my hack. If there's someone that has waited patiently for its release, I'm sorry...But I'm done. Thanks to whoever supported me, and has been my friend on this forum.. I remember spending hours on the computer just to hack Pokemon ROMs.. But it's time to let go of the past. Bye. Last edited by Christos; August 5th, 2008 at 06:36 PM.

#7 August 10th, 2008, 02:46 AM
Magnius Pokemon Music Hacking Guru |  | Join Date: Jul 2005 Gender: Nature: Adamant Posts: 283
Quote:
Originally Posted by cooley Magnius: I want to know, when you are decoding the sounds, how would you know, which instrument is which? There are a bunch of them, and you can't really tell each by the sound, or Do you use a program, like anvil studio?
Well yeah, that's the only way I know of of actually changing the instruments in a midi, to use a program. That way you can change the instruments and you'll be able to tell most instruments regardless of what kind of midi software your computer has. __________________

#8 August 10th, 2008, 04:24 PM
| cooley ///Keepin' it simple |  | Join Date: Feb 2007 Location: USA Age: 18 Nature: Impish Posts: 1,161
Quote:
Originally Posted by Magnius Well yeah, that's the only way I know of of actually changing the instruments in a midi, to use a program. That way you can change the instruments and you'll be able to tell most instruments regardless of what kind of midi software your computer has.
Yeah, ok. By the way, I can't wait for the "Ruby version" of this thread! Since I'm adding a lot os Ruby music... BTW2: Say, what do you think New bark town music's voice group is? __________________ My hack Pokemon Eruption has been found. But I'm done hacking. Please do not try to continue it anyone unless you have been contacted by me. With that said, please do not contact me about my hack. These past 4-5 years I've done nothing with my hack. If there's someone that has waited patiently for its release, I'm sorry...But I'm done. Thanks to whoever supported me, and has been my friend on this forum.. I remember spending hours on the computer just to hack Pokemon ROMs.. But it's time to let go of the past. Bye.

#9 August 11th, 2008, 01:38 AM
| shaqattacks Beginning Trainer |  | Join Date: Jul 2007 Location: ajax, ontario Gender: Male Nature: Quiet Posts: 99
I understand it all now. The only problem is vista not assembling the songs. If i could do that then this would be pretty simple. Good job Magnius for another tutorial!

#10 August 17th, 2008, 01:10 PM
Νιτραμ Trainer |  | Join Date: Nov 2007 Posts: 241
Wrong. Vista does assemble songs properly. Though, you need to restart Sappy after 3 assemblies. And if you already didn't do so, consider upgrading your copy of Vista to Service Pack 1, that may help. __________________ If you remeber me, feel free to send me a PM ;-)

#11 August 17th, 2008, 05:03 PM
| Blazers L.A.S.E.R.S. |  | Join Date: Jan 2008 Location: Connecticut Age: 17 Posts: 952
Do all these instruments come with Sappy? Cause I am using MAGIX.

#12 August 30th, 2008, 02:12 PM
| clonex25 PM disabled until notice... |  | Join Date: Jun 2007 Location: Pearl of the Orient Seas Age: 26 Gender: Nature: Timid Posts: 74
[shitsurei shimasu] Good job, Magnius. BTW percussion (drums and every beat-making instruments except the noise) owns instrument 0, and some of the voicegroups, particularly those used in R/S/E music, have different set of percussion than in those used in FR/LG music. [shitsurei shimasuta] __________________ I hvae updated the GBA Music Looping thread. It now has a tutorial for looping multiple-tracked S Files. Click the link below: http://www.pokecommunity.com/showthread.php?t=118722 Due to popular demand, I have lowered the Wild Pokemon Theme (with two versions) and added it in my music collection thread: http://www.pokecommunity.com/showthread.php?t=139756 Next STOP: To make guidelines regarding GBA music tracks

#13 September 7th, 2008, 03:04 PM
Magnius Pokemon Music Hacking Guru |  | Join Date: Jul 2005 Gender: Nature: Adamant Posts: 283
Another note is, 35 - Fretless Bass, atleast for me won't play in Sappy, however, it WILL still play in game, so even if you don't hear it in Sappy, it'll still work. Same is true for track 33 - Electric Bass too. __________________ Last edited by Magnius; September 7th, 2008 at 03:22 PM.

#14 September 15th, 2008, 02:23 PM
| Amby332 Can't Wait For HeartGold! |  | Join Date: Jul 2008 Gender: Female Nature: Quirky Posts: 3
Thanks for this, should really help me out. Sometimes in the game, I can hear static in with the custom music, although not in sappy. Is this because I have used the wrong voice group? __________________ Click here to feed me a Rare Candy! Get your own at Pokeplushies!

#15 September 23rd, 2008, 04:36 AM
| Fraot Researcher & Game Developer |  | Join Date: Jun 2008 Location: Somewhere on earth... Gender: Male Nature: Quiet Posts: 298
Good, this is very helpful. Thanx Magnius! My sappy doesn't work anyway but i'm trying to fix it (crashes when click "play" and "assemble that ugly thing"). Some day I'll be able to make it work. P.d: Maybe I'm missing some drivers, despite that I downloaded every .dll it was telling at each error.

#16 October 27th, 2008, 07:04 AM
| NTA Wishing you a happy birthday. |  | Join Date: Nov 2007 Nature: Adamant Posts: 263
i always get runtime error 13" type mismatch error for sappy 05 and and sappy 06 wont work at al on my pc i have vista and i couldnt get it to wooork on my friends XP computer __________________

#17 November 8th, 2008, 06:00 PM
| azura-q8 Azure Dragon |  | Join Date: Oct 2008 Location: Kuwait Age: 18 Gender: Nature: Quiet Posts: 1
nice i dont know wat is all this about but i think its a great thing thanks mungius (sorry for spelling ur name wrong) hope this helps zel and also the other hackers __________________ Im Just A Peaceful Guy .

#18 December 6th, 2008, 04:49 PM
Magnius Pokemon Music Hacking Guru |  | Join Date: Jul 2005 Gender: Nature: Adamant Posts: 283
Keeping this up, so it doesn't get locked. __________________

#19 April 30th, 2009, 03:24 PM
Magnius Pokemon Music Hacking Guru |  | Join Date: Jul 2005 Gender: Nature: Adamant Posts: 283
Made a few updates to the list. Might also add each voicegroups specific wave instruments. I've discovered more instruments in some voicesets, so I've also added those. __________________

#20 October 15th, 2010, 06:47 PM
| Elite Trainer Red Beginning Trainer |  | Join Date: Apr 2010 Location: Mt.Silver Gender: Male Nature: Adamant Posts: 43
This will very much help me __________________ This signature has been disabled. Reason: Spoilers in signature Please review and fix the issues by reading the signature rules. You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it. Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes. Show disabled signature. Challenges: Spoiler: Challenges Completed: Spoiler: none

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